![]() ![]() Unload on Seymour with Overdrives and keep healing any party members that are near death to push through this fight. These will still follow the same order as the earlier stages of the fight.Ĭast Haste on Yuna and reapply Nul spells to protect your party against Seymour’s magic. ![]() When you start the battle, use everyones overdrive EXCEPT for Yunas. Make sure Yuna has Reflect, Rikku has a Musk and a Dragon Scale, and everyone has stoneproof armor and their overdrives. He will also cast multi versions of his spells that do significantly more damage. SEYMOUR NATUS + MORTIBODY 36000 HP 6300 AP Okay, so this battle is the toughest battle in the game so far. Continue to pummel Anima with Shiva until Seymour dismisses his aeon.Īfter defeating Anima, Seymour will have his HP restored to maximum and have an increased magic stat. This will rid your party of the Nul spells if you cast any, leaving you wide open for Seymour. The Mortibody will use the lowest black magic spell of the same element on everyone, but it does less damage (about 300). Be aware of Anima’s Overdrive gauge when it is about to use Oblivion and have Shiva use Shield. Seymour has kept his black magic spells and will cast multi-ara spells on two people for about 1,000-1,500 damage. ![]() At this stage, you will be able to summon Shiva for the fight, preferably with a full Overdrive gauge to quickly burst down Anima with Diamond Dust. Seymour will summon Anima when his HP falls to 3,000. ![]() Auron’s Magic Break helps you somewhat mitigate the damage from his attacks during the fight as well. Note that Seymour casts magic in a specific order, which is Blizzard, Thunder, Water, and Fire. You can also summon Ixion and use Areospark to negate his Shell status.Ĭasting Yuna’s Nul spells allows you to prevent the damage from Seymour’s arsenal of spells. Try to dispel Shell from Seymour to make magic attacks effective against him. Information for Seymour Natus in Final Fantasy X. 10-13K damage (this includes after the attack, when Seymour uses a spell to drain his own health in order to heal his appendage). he's a massive difficulty spike and you'd be forgiven for assuming that he's impossible to beat fair. Forget about Seymour and just concentrate all your attacks on Mortibody. You'll need the aeon's attack to be an Overdrive, in order to maximize impact. Seymour flux is painful, his cross cleave comes right before a dispel to get rid of any defensive buffs, it hits for above your usual damage and one-shots all the casters, he hits like a truck and he abuses the zombie status like cocaine. boss battle - Seymour Natus First utilize all Trigger Commands. Have Rikku steal from them to prevent them from doing so. Seymour Flux uses an attack to instantly kill each aeon, but not before they get in a single attack first. The guardians will also use Hi-Potions whenever they are hit with physical attacks. You can try to petrify them using Kimahri’s Stone Breath Overdrive to easily take them out of the fight. The third battle is skippable so make sure not to head for the exit right away after the second battle.The Guado guardians will set up Protect on themselves before casting Shell on Seymour. To truly defeat dark Yojimbo, you have to beat him five times. seymour natus - Aug 8, 06 Seymour Guado Seymour Flux Seymour Omnis : For the enjoyment of other visitors, and to help keep this forum tidy and working smoothly, please make sure you. The Mortibody is a separate boss that can't be defeated it has 4,000 HP initially and every time you deplete that amount, it'll use Mortibsorption and take a decreasing amount from Seymour. Is Dark Yojimbo Really Defeated? Defeat Dark Yojimbo 5 TimesĪfter the battle in the last room, the summoner will either run away or bow to you and walk away(if the summoner bows, that is a signal that Yojimbo has been slain). Even then it takes quite a bit to defeat Seymour, since not all of their overdrives will do 9,999 and Seymour Natus has 36,000 HP. ![]()
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